Six random pickers for groups. Spin, split, roll, call, race or draw — then show everyone the same screen. No sign-up.
Every draw calls the browser’s own random number generator. Nothing is weighted and no result is chosen in advance. With n entries, each has a 1/n chance every time.
Draws are independent, so being picked once does not lower your chance next time. With six people, the same person coming up twice in a row happens about 1 time in 36 — often enough that it will happen to someone. To drop an entry after it wins, remove it before spinning again.
A one-line random number generator would do the same job, and nobody uses one to decide who pays. The reason is social: the decision has to be witnessed. Once everyone has watched the same wheel slow down, the result belongs to the process instead of to a person.
Yes. All six are free, with no sign-up and no install. Ads only ever appear on result screens and at the bottom of this page, never during a draw.
No. Every picker runs immediately without logging in. An account only adds optional extras such as saved groups and multiplayer rooms.
Yes. Everything is built for a portrait phone first and scales up to tablets, laptops and projectors.
Yes. Each draw gives you a one-tap link, and whoever opens it sees the same result. That is what makes the outcome hard to argue with.
The interface is in 16 languages. English, Spanish, Portuguese, Japanese and Korean also have their own pages; the other 11 are interface-only.
They moved to the retro arcade — ten classics including snake, block stack and a lander sim. The front page is for group decisions.